(Publisher of Peer Reviewed Open Access Journals)

International Journal of Advanced Technology and Engineering Exploration (IJATEE)

ISSN (Print):2394-5443    ISSN (Online):2394-7454
Volume-8 Issue-76 March-2021
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Paper Title : Talent cap module: the implementation of digital and non-digital assessment game in collaborative learning environment
Author Name : Nurul Hidayah Mat Zain, Idris Osman, Rachel Samuel, Suhailah Kassim, Suraya Hamimi Mastor and Halimahton Borhan
Abstract :

Integrating the digital and non-digital assessment games for use in the classroom can enhance the user experience even when the course is challenging. Therefore, this study explores the user experience when a Talent Cap Module (TCM) is implemented in the Talent Recruitment and Selection course. The TCM consists of two types of significant components, digital assessment games: Talent Race and Talent Feud and non-digital assessment games: Talent Mind and Talent Gram. The students answered a questionnaire based on the MEEGA+ model after they experienced the TCM module. The study findings indicated that the TCM enhanced the engaging experience of learning the Talent Recruitment and Selection course. Keenly, the results of the study will emphasize games as an approach to learning non-computer science subjects.

Keywords : Assessment game, User experience, Talent cap module, MEEGA+ model, Engagement.
Cite this article : Zain NH, Osman I, Samuel R, Kassim S, Mastor SH, Borhan H. Talent cap module: the implementation of digital and non-digital assessment game in collaborative learning environment. International Journal of Advanced Technology and Engineering Exploration. 2021; 8(76):496-510. DOI:10.19101/IJATEE.2020.762184.
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