(Publisher of Peer Reviewed Open Access Journals)

International Journal of Advanced Technology and Engineering Exploration (IJATEE)

ISSN (Print):2394-5443    ISSN (Online):2394-7454
Volume-7 Issue-62 January-2020
Full-Text PDF
Paper Title : A review of augmented reality in educational applications
Author Name : Zainab H. Majeed and Huda A. Ali
Abstract :

In education, augmented reality (AR) provides a better user experience due to its features of displaying 3D virtual information and interaction. Thus, many scholars have been attracted to developing this technology in their research. However, there are different types of AR technology represented in the educational environment. Therefore, the impact of using this technology in research may differ from one type to another. This paper provides an overview of AR technology in the educational environment. It investigates articles from three journals over three years (2017-2019). The paper is structured around three aims: first, to identify the type of AR used in each reviewed article; second, to extract the benefits of using AR technology, according to each type; and third, to specify the learning subject regarding each AR type. The review’s significant findings showed that “user satisfaction” is the most frequently mentioned positive impact of integrating AR in education. It is also mentioned in all AR types.

Keywords : Augmented reality, AR, Educational applications.
Cite this article : Majeed ZH, Ali HA. A review of augmented reality in educational applications. International Journal of Advanced Technology and Engineering Exploration. 2020; 7(62):20-27. DOI:10.19101/IJATEE.2019.650068.
References :
[1]Yuen SC, Yaoyuneyong G, Johnson E. Augmented reality: an overview and five directions for AR in education. Journal of Educational Technology Development and Exchange. 2011; 4(1):119-40.
[Crossref] [Google Scholar]
[2]Azuma RT. A survey of augmented reality. Presence: Teleoperators & Virtual Environments. 1997; 6(4):355-85.
[Crossref] [Google Scholar]
[3]Kesim M, Ozarslan Y. Augmented reality in education: current technologies and the potential for education. Procedia-Social and Behavioral Sciences. 2012; 47:297-302.
[Crossref] [Google Scholar]
[4]Wu HK, Lee SW, Chang HY, Liang JC. Current status, opportunities and challenges of augmented reality in education. Computers & Education. 2013; 62:41-9.
[Crossref] [Google Scholar]
[5]Pantelić A, Vukovac DP. The development of educational augmented reality application: a practical approach. In international conference of education, research and innovation 2017.
[Google Scholar]
[6]Diegmann P, Schmidt-Kraepelin M, Eynden S, Basten D. Benefits of augmented reality in educational environments-a systematic literature review. Benefits. 2015; 3(6):1542-56.
[Google Scholar]
[7]Jankowicz D. The easy guide to repertory grids. John wiley & sons; 2005.
[Google Scholar]
[8]https://www.talk-business.co.uk/2018/07/09/the-benefits-of-augmented-reality-in-education-and-learning-process/ . Accessed 23 October 2019.
[9]Liou HH, Yang SJ, Chen SY, Tarng W. The influences of the 2D image-based augmented reality and virtual reality on student learning. Journal of Educational Technology & Society. 2017; 20(3):110-21.
[Google Scholar]
[10]Joo-Nagata J, Abad FM, Giner JG, García-Peñalvo FJ. Augmented reality and pedestrian navigation through its implementation in m-learning and e-learning: evaluation of an educational program in chile. Computers & Education. 2017; 111:1-7.
[Google Scholar]
[11]Huang TC, Chen MY, Hsu WP. Do learning styles matter? motivating learners in an augmented geopark. Journal of Educational Technology & Society. 2019; 22(1):70-81.
[Google Scholar]
[12]Yoon S, Anderson E, Lin J, Elinich K. How augmented reality enables conceptual understanding of challenging science content. Journal of Educational Technology & Society. 2017; 20(1):156-68.
[Google Scholar]
[13]Chang SC, Hwang GJ. Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions. Computers & Education. 2018; 125:226-39.
[Crossref] [Google Scholar]
[14]Rau PL, Zheng J, Guo Z, Li J. Speed reading on virtual reality and augmented reality. Computers & Education. 2018; 125:240-5.
[Crossref] [Google Scholar]
[15]Fidan M, Tuncel M. Integrating augmented reality into problem based learning: the effects on learning achievement and attitude in physics education. Computers & Education. 2019; 142:103635.
[Crossref] [Google Scholar]
[16]Yilmaz RM, Kucuk S, Goktas Y. Are augmented reality picture books magic or real for preschool children aged five to six? British Journal of Educational Technology. 2017; 48(3):824-41.
[Crossref] [Google Scholar]
[17]Lai AF, Chen CH, Lee GY. An augmented reality‐based learning approach to enhancing students’ science reading performances from the perspective of the cognitive load theory. British Journal of Educational Technology. 2019; 50(1):232-47.
[Crossref] [Google Scholar]
[18]Nadolny L. Interactive print: the design of cognitive tasks in blended augmented reality and print documents. British Journal of Educational Technology. 2017; 48(3):814-23.
[Crossref] [Google Scholar]
[19]Wang YH. Exploring the effectiveness of integrating augmented reality-based materials to support writing activities. Computers & Education. 2017; 113:162-76.
[Crossref] [Google Scholar]
[20]Hsu TC. Learning english with augmented reality: do learning styles matter? Computers & Education. 2017; 106:137-49.
[Crossref] [Google Scholar]
[21]Wen Y. Chinese character composition game with the augment paper. International Forum of Educational Technology and Society. 2018; 21(3):132-45.
[Google Scholar]
[22]Korozi M, Leonidis A, Ntoa S, Arampatzis D, Adami I, Antona M, et al. Designing an augmented tabletop game for children with cognitive disabilities: the “home game” case. British Journal of Educational Technology. 2018; 49(4):701-16.
[Crossref] [Google Scholar]
[23]Frank JA, Kapila V. Mixed-reality learning environments: integrating mobile interfaces with laboratory test-beds. Computers & Education. 2017; 110:88-104.
[Crossref] [Google Scholar]
[24]Yip J, Wong SH, Yick KL, Chan K, Wong KH. Improving quality of teaching and learning in classes by using augmented reality video. Computers & Education. 2019; 128:88-101.
[Crossref] [Google Scholar]